Nebula

Elements

An Element is one visual. Each layer in a scene is one Element, and each Element has its own knobs. This page lists all 41, with every knob's range, starting value and what it does. Free Nebula includes a set of ready-made scenes; Nebula Pro unlocks every Element and the Layers editor to use them.

Reading the tables

Pin Fieldpin-field

Pin Field

A field of glowing LED pins in perspective: the spectrum lights rings of pins round the source, beats send ripples outward and a dark vortex swirls at the center.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: ripple (jumps when a beat ripple starts and fades as it travels out. Output ranges from 0 to 1).

Knobs (17)
KnobRange or choicesStarts atCableWhat it does
Number of pins
pins
2,016, 4,536, 8,064, 12,600, 18,1448,064noChoose fewer, chunkier pins or more, finer pins; tip size follows the grid spacing.
Origin
source
pick position, fixed, center, bottom, top, left, right, jump, scatter, drift, melodycenternoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Pin height
height
0 to 21yesHow tall the lit pins rise.
Center falloff
falloff
0 to 10yesPins stay full height at the source and get shorter toward the edges. 0 keeps every pin the same; 1 shrinks the outermost pins to a stub.
Dot size
dot
0.3 to 31yesHow big the glowing tip of each pin is.
Ring spacing
rings
0.3 to 21yesHow far out the spectrum's rings reach: small keeps the bass and treble close together, large spreads them across the field.
Beat ripples
ripples
0 to 10.7yesHow strong the rings of light are that travel outward on each beat.
Ripple speed
rippleSpeed
0.2 to 31yesHow fast the beat ripples travel outward.
Whirlpool size
hole
0 to 1.50.45yesThe size of the dark hole at the source.
Whirlpool swirl
swirl
-1 to 10.35yesHow fast the pins near the hole swirl round it. Negative turns the other way.
Color
colourMode
amber, cyan, red, shared palette, customambernoAmber LEDs, other LED colors, the shared palette, or your own color.
Custom color
colour
a color#ff9a2eyesWith Color set to custom: the pins' color.
Pattern
pattern
one color, a color per ring, near to far, stem to tipone colornoOne color for every pin, a color per ring of the spectrum, a fade from near to far, or stems that fade into a different tip color.
Ring colors
spread
0.05 to 10.7yesHow far round the color wheel the rings go, from neighboring shades to every color.
Second color
colour2
a color#3d7bffyesNear to far: the farthest pins' color. Stem to tip: the tips' color.
Glow
glow
0 to 10.6yesThe soft haze around lit pins.
Brightness
brightness
0.2 to 21yesOverall brightness.

Firefliesfireflies

Fireflies

A swarm of glowing sparks born at the emitters, drifting on a turning current: bass stirs eddies, hits burst new sparks, treble twinkles.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: burst (jumps when a hit bursts new sparks, then fades. Patch it into another layer to flash with the swarm. Output ranges from 0 to 1).

Knobs (20)
KnobRange or choicesStarts atCableWhat it does
Origin
source
pick position, fixed, center, bottom, top, left, right, bottom corners, all edges, ring, jump, scatter, drift, melodybottomnoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Sources
emitters
1 to 8
steps of 1
4yesHow many points give birth to sparks. Changes in whole steps.
Birth spread
spread
0 to 0.3
steps of 0.005
0.05yesHow far from each emitter a spark can be born. 0 = exactly at the point.
Sparks
count
2048 to 32768
steps of 1024
16384yesHow many sparks are alive at once.
Lifetime
life
1 to 20
steps of 0.1
7yesHow long each spark lives before it is born again at an emitter.
Current
flow
0 to 21yesHow strongly the slow, turning current carries the sparks.
Swirl size
scale
0.5 to 8
steps of 0.05
2.5yesHow big the swirls in the current are. Low = wide sweeps, high = tight curls.
Rise
rise
-1 to 10.35yesA steady drift upwards (negative: downwards), like warm air.
Bass stirring
stir
0 to 20.8yesHow much the bass churns the current into fast eddies.
Hit bursts
burst
0 to 10.5yesOn drum hits and other sudden sounds, a share of the sparks is reborn at the emitters and flung outwards. 0 = no bursts.
Twinkle
twinkle
0 to 10.6yesHow much each spark flickers; the treble makes it livelier.
Spark size
size
0.5 to 8
steps of 0.1
2.6yesHow big each spark is, in pixels.
Trails
trails
0 to 10.55yesHow long the fading trail behind each spark is. 0 = no trail.
Color
colourMode
shared palette, chords, customshared palettenoWhere the colors come from: the shared palette all layers agree on, the song's harmony, or your two colors below.
Color range
hueSpread
0 to 10.25yesHow different the sparks' colors are from each other.
Color intensity
saturation
0 to 10.7yesHow vivid the colors are.
First color
colourA
a color#ffd36byesWith Color set to custom: one end of the sparks' colors.
Second color
colourB
a color#7bffb0yesWith Color set to custom: the other end.
Glow
glow
0 to 10.55yesThe soft haze around the swarm.
Brightness
brightness
0.2 to 21yesOverall brightness.

Tesla Arcstesla-arcs

Tesla Arcs

Branching lightning leaps from the emitters into the air and across to each other on every hit, crawling with the treble.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: strike (jumps when lightning strikes, then fades. Patch it into another layer to make it react to the bolts. Output ranges from 0 to 1).

Knobs (17)
KnobRange or choicesStarts atCableWhat it does
Origin
source
pick position, fixed, center, bottom, top, left, right, bottom corners, all edges, ring, jump, scatter, drift, melodycenternoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Sources
emitters
1 to 8
steps of 1
1yesHow many points the lightning leaps from. Changes in whole steps.
Strike path
strike
both, outward, between sourcesbothnoWhere the bolts go: out into the air, across between the emitters, or a mix of both.
Standing arcs
standing
0 to 12
steps of 1
7yesHow many arcs are always alive, slowly wandering round like the filaments in a plasma ball. Louder music crackles them faster. Changes in whole steps.
Hit strikes
hits
0 to 10.7yesHow readily a drum hit or other sudden sound fires new bolts. Harder hits fire more at once.
Steady crackle
rate
0 to 10.25yesBolts that strike on their own, more often when the music is loud. 0 = only on hits.
Reach
reach
0.1 to 1.20.42yesHow far the bolts reach out into the air.
Jaggedness
rough
0 to 10.55yesHow zig-zag the bolts are. 0 = nearly straight lines.
Branches
branches
0 to 4
steps of 1
2yesHow many forks split off each bolt. Changes in whole steps.
Crawl
crawl
0 to 10.5yesHow much the living bolts writhe; the treble makes them livelier.
Thickness
thickness
0.3 to 31.4yesHow thick the bolts are.
Color
colourMode
custom, shared palette, chordscustomnoWhere the color comes from: your color below, the shared palette, or the song's harmony.
Custom color
colour
a color#7a9cffyesWith Color set to custom: the glow around the white-hot bolts.
Coil glow
nodes
0 to 10.5yesA glowing ball at each emitter that swells gently with the loudness.
Afterglow
afterglow
0 to 10.4yesHow long a fading after-image of each bolt stays.
Glow
glow
0 to 10.6yesThe soft haze around the bolts.
Brightness
brightness
0.2 to 21yesOverall brightness.

Plasma Globeplasma-globe

Plasma Globe

A glass plasma ball: branching arcs of light crawl from a glowing core to the glass, flare on hits and thicken with the loudness.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Knobs (15)
KnobRange or choicesStarts atCableWhat it does
Origin
source
pick position, fixed, center, bottom, top, left, right, jump, scatter, drift, melodycenternoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Depth
originDepth
-0.75 to 30yesApparent distance: negative is closer, positive is farther away. Keeps the screen position fixed. Layers still overlap in stack order, without shared 3D occlusion.
Globe size
size
0.15 to 10.72yesHow big the glass ball is, as a share of the screen height.
Arcs
arcs
2 to 12
steps of 1
9yesHow many arcs of light are alive at once. Onsets light extra ones. Changes in whole steps.
Thickness
thickness
0 to 10.5yesHow thick the arcs are. They also thicken with the loudness.
Crawl speed
crawl
0 to 20.8yesHow fast the arcs wriggle. The treble speeds them up.
Touch wander
wander
0 to 10.5yesHow far the points where the arcs touch the glass roam around.
Hit flare
flare
0 to 10.7yesHow brightly an arc flares on a sudden hit (drums, plucks).
Branches
branches
0 to 10.6yesHow much each arc forks into a second strand near the glass.
Core glow
core
0 to 1.50.8yesBrightness of the electrode in the middle.
Glass
glass
0 to 10.6yesHow visible the glass ball's rim and reflection are.
Color
colourMode
classic violet, blue, green, fire, shared palette, customclassic violetnoClassic violet plasma, other gases, the shared palette, or your own color.
Custom color
colour
a color#b44dffyesWith Color set to custom: the color of the arcs.
Glow
glow
0 to 10.55yesThe soft haze around the arcs.
Brightness
brightness
0.2 to 21yesOverall brightness.

Bokeh Driftbokeh-drift

Bokeh Drift

Soft, out-of-focus discs of light drift out of the source like defocused city lights: more light up as the music gets louder, and they twinkle with the treble.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: lit (the share of the lights that are lit right now, following the loudness. Output ranges from 0 to 1).

Knobs (15)
KnobRange or choicesStarts atCableWhat it does
Origin
source
pick position, fixed, center, bottom, top, left, right, bottom corners, all edges, ring, jump, scatter, drift, melodybottomnoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Sources
emitters
1 to 8
steps of 1
3yesHow many places the lights come from. Changes in whole steps.
Count
count
10 to 220
steps of 1
120yesHow many discs there can be. The loudness decides how many of them are lit.
Size
size
0.2 to 2.51yesHow big the discs are.
Drift speed
speed
0 to 20.8yesHow fast the lights drift away from the source. The bass gives them a nudge.
Spread
spread
0 to 10.6yesHow widely the lights fan out as they drift.
Depth blur
focus
0 to 10.6yesHow different near and far lights look: higher makes near discs bigger and softer, far ones small and crisp.
Shape
aperture
round, hexagonroundnoThe shape of each disc: round, or the hexagon of a six-bladed lens.
Bright rim
rim
0 to 10.5yesHow much brighter the edge of each disc is than its middle, as with real lenses.
Color fringe
fringe
0 to 10.5yesA faint rainbow edge on each disc.
Twinkle
twinkle
0 to 10.5yesHow much the lights shimmer with the treble.
Color
colourMode
shared palette, warm lights, cool blue, customshared palettenoShared palette all layers agree on, warm city lights, cool blues, or your own color.
Color range
hueSpread
0 to 0.60.2yesHow different the lights' colors are from each other.
Custom color
colour
a color#ffb46byesWith Color set to custom: the lights' main color.
Brightness
brightness
0.2 to 21yesOverall brightness.

Fireworksfireworks

Shells launch on the beat and burst into colored sparks with gravity and fading trails; harder hits make bigger bursts.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: burst (jumps when a shell bursts, then fades. Patch it into another layer's brightness or size. Output ranges from 0 to 1).

Knobs (15)
KnobRange or choicesStarts atCableWhat it does
Origin
source
pick position, fixed, center, bottom, top, left, right, bottom corners, all edges, ring, jump, scatter, drift, melodybottomnoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Sources
emitters
1 to 8
steps of 1
3yesHow many launch points there are. Shells take turns between them. Changes in whole steps.
Beat launches
rate
0 to 10.5yesThe chance of a shell going up on each beat. 1 = every beat.
Hit launches
hits
0 to 10.6yesHow readily a strong drum hit or other sudden sound fires an extra shell. 0 = only on the beat.
Launch height
height
0.2 to 1.50.85yesHow far the shells fly before they burst.
Style
style
mixed, sphere, ring, willow, split sparksmixednoThe burst shape: mixed combines all shapes; sphere makes a full ball of sparks; ring makes a circle; willow makes long, drooping gold trails; split sparks makes sparks that split again.
Burst size
size
0.2 to 21yesHow wide and full the bursts are. Louder hits make them bigger still.
Gravity
gravity
0 to 21yesHow fast the sparks fall.
Spark size
sparkSize
1 to 8
steps of 0.1
3yesHow big each spark is, in pixels.
Trails
trails
0 to 10.6yesHow long the fading trail behind each spark is.
Color
colourMode
shared palette, chords, rainbow, customshared palettenoWhere the colors come from: the shared palette, the song's harmony, a full rainbow, or your color below.
Color range
hueSpread
0 to 0.50.2yesHow far each burst's color may stray from the base color.
Custom color
colour
a color#ff5a3cyesWith Color set to custom: the bursts' color.
Glow
glow
0 to 10.55yesThe soft haze around the sparks.
Brightness
brightness
0.2 to 21yesOverall brightness.

Starscapestarscape

Starscape

An astrophotography night sky whose stars gather on the colorful parts of the layers below.

Has its own colors; set them with its color knobs. Starts with the screen blend.

Outputs, for Patches: twinkle (how much the stars are twinkling right now, 0-1 (follows the treble and the Twinkle knob). Try patching it into a shimmer or glow on another layer); meteor (rises while a shooting star crosses the sky, then falls back to 0. Try patching it into another layer's brightness for a flash with each one).

Knobs (12)
KnobRange or choicesStarts atCableWhat it does
Stars
count
5000 to 60000
steps of 1000
30000yesHow many stars are drawn, in steps of 1,000. More = a denser sky, at a small cost in speed.
Bright stars
bright
0 to 10.45yesWhat share of the stars are big, glowing stars instead of faint pinpoints. Higher = more bright stars.
Glow size
glow
0.3 to 31yesHow big the halo around the bright stars is. Higher = larger, softer glows.
Palette
palette
natural, cool, warm, shared palettenaturalnoStar colors. Natural runs from orange to blue-white like real stars; cool and warm lean one way; shared hue uses the app's slowly turning color so it matches other layers.
Gather below
follow
0 to 10.85yesWhen there are layers underneath, how much the stars bunch up on their bright, colorful parts. 0 = stars spread evenly; 1 = stars cluster tightly on what's below.
Tint from below
tint
0 to 10.55yesWhen there are layers underneath, how much the stars take on the colors below them. 0 = stars keep their own colors.
Milky Way
milkyway
on or offonyesWhen nothing is drawn underneath, show a band of the Milky Way with its soft glow. Off = an even field of stars.
Twinkle
twinkle
0 to 10.5yesHow much the stars twinkle with the treble (hi-hats, cymbals, bright sounds). 0 = steady stars.
Bass swell
swell
0 to 10.5yesHow much the bright stars grow with the bass and the song's loudness. 0 = they stay the same size.
Shooting stars
meteors
0 to 10.4yesHow often sharp hits in the music launch a shooting star. 0 = none; at most about one every 1.2 seconds.
Origin
meteorSource
pick position, fixed, center, bottom, top, left, right, bottom corners, all edges, jump, scatter, drift, melodyscatternoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Drift speed
drift
0 to 10.25yesHow fast the sky slowly turns and slides. 0 = still. A change of song also pans to a new patch of sky.

Stellar Nurserystellar-nursery

Stellar Nursery

Luminous interstellar gas, sculpted dust and newborn stars; a slow voyage through a stellar nursery.

Has its own colors; set them with its color knobs. Starts with the screen blend.

Outputs, for Patches: glow (how bright the center of the cloud is: follows the bass and the song's overall energy, slowly (over a second or two). Try it on another layer's brightness or glow); ripple (rises and falls over about 3 seconds each time a beat ripple spreads out. Try it on another layer's size or opacity for slow beat waves).

Knobs (14)
KnobRange or choicesStarts atCableWhat it does
Gas density
density
0 to 21.15yesHow thick and bright the glowing gas cloud is. 0 empties the sky to stars; higher = denser, brighter gas.
Gas stirring
warp
0 to 1.50.65yesHow much the gas swirls and folds. Higher = more twisted clouds; the mid frequencies (voices, guitars) stir it further.
Fine detail
detail
0 to 10.75yesFine grainy texture in the gas. 0 = smooth clouds; 1 = lots of small wisps.
Dust lanes
dust
0 to 1.50.85yesDark dust lanes that block the glow, like the shadows in a nebula photo. 0 = no dust; higher = deeper, darker lanes.
Core glow
core
0 to 1.50.8yesThe glow of the bright center of the cloud. The bass makes it swell and brighten.
Stars
stars
0 to 10.6yesHow many stars are shown, from none to a full field.
Palette
palette
Hubble, Webb, Orion, customHubblenoThe cloud's three glow colors: Hubble uses pink, teal and gold; Webb uses copper, blue and cream, inspired by the James Webb Space Telescope; Orion uses pink, blue and peach; custom uses your three colors below. Changes blend in over about a second.
Outer gas color
hydrogen
a color#ed427ayesUsed only when the palette is custom: the main color of the outer gas. This represents the hydrogen glow.
Inner gas color
oxygen
a color#35c9c5yesUsed only when the palette is custom: the color of the hollow inner gas near the bright center. This represents the oxygen glow.
Edge color
sulfur
a color#f5b45cyesUsed only when the palette is custom: the color of the thin lit edges and filaments. This represents the sulfur glow.
Camera drift
drift
0 to 10.35yesHow fast the camera drifts through the cloud. 0 holds it still.
Shimmer
shimmer
0 to 10.4yesFine flickering highlights along the thin wisps when the treble (cymbals, hi-hats) is loud. 0 = none.
Origin
source
pick position, fixed, center, bottom, top, left, right, jump, scatter, drift, melodydriftnoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Beat ripples
ripples
0 to 10.5yesFaint rings that spread out from near the bright center on the beat (at most one every 0.65 s). 0 = none.

Nebulanebula

Nebula

64 filaments, one per frequency band, plus amoeba ripples on the beat.

Has its own colors; set them with its color knobs. Starts with the screen blend.

Outputs, for Patches: pulse (jumps up each time the filaments snap to a new shape (see Pulse), then fades in about a quarter second. Try it on another layer's brightness or size for a beat-locked kick); bloom (rises when the song suddenly gets louder (a drop after a build) and settles over about a second. Try it on another layer's glow or opacity to bloom with the big moments).

Knobs (16)
KnobRange or choicesStarts atCableWhat it does
Color spin
spin
-4 to 4
steps of 0.25
1yesHow fast the filament colors rotate round the color wheel, in full turns every 8 bars of the song. Negative turns the other way; 0 holds the colors still.
Reach
reach
0 to 21yesHow far each filament swings out when its frequency band is louder than usual, and in when it is quieter. 0 keeps the cloud still; higher makes it breathe more with the music.
Squiggle size
squiggle
0 to 2.51yesHow wavy each filament gets as its band gets louder. Bass filaments make slow waves, treble filaments fine ones. 0 = smooth rings.
Trail length
trail
0 to 10.55yesHow long the light lingers behind moving filaments. Higher leaves longer, softer streaks; 0 draws only the current shape.
Glow
halo
0 to 21yesThe soft outer glow, which brightens with the treble (cymbals, hi-hats). 0 turns it off; 2 makes it strong. Changes fade in over about 1.5 s.
Quiet tint
sepia
0 to 10.3yesFades the picture towards a warm old-radio brown in quiet passages, and back to full color when the song gets loud. 0 = never.
Threads
filaments
on or offonyesShows or hides the 64 filaments (one per frequency band). Turn off to see only the ripples and other layers.
Crystal pattern
crystal
off, pattern 3, pattern 5, pattern 7offnoAdds a slowly turning grid of colored dots. Pattern 3, pattern 5 and pattern 7 use number rules in base 3, 5 and 7, each giving a different pattern. It shrinks while the song builds and flashes on note bursts.
Pulse
pulse
off, every beat, every 2 beats, every bar, every 2 barsevery beatnoHolds the filaments' shape, then jumps to the music's new shape (in under a tenth of a second) every beat, every 2 beats, every bar or every 2 bars. Off follows the music continuously.
Note bursts
burst
0 to 1.51yesHow hard sudden notes and hits kick the filaments near the pitch that jumped. 0 = no kicks; higher = bigger flashes and pushes.
Inhale
inhale
0 to 1.51yesWhile the song builds up, the cloud draws in, then releases when the drop arrives. 0 turns this off; higher makes the inhale deeper.
Orbit speed
orbit
-2 to 2
steps of 0.05
1yesHow fast the camera circles the cloud. Negative goes the other way; 0 holds the view still.
Ripples
ripples
puddle, to edges, offpuddlenoRings that drop on the beat, like rain in a puddle. Puddle rings stay near the middle and fade quickly; 'to edges' rings travel out to the screen edges and last longer.
Ripple line
rippleLine
thin, thick, very thickthinnoHow thick the ripple rings are drawn.
Drops
drops
automatic, every beat, every 2 beats, every barautomaticnoHow often a ripple drops: every beat, every 2 beats, every bar, or automatic. Automatic drops every beat when the song is loud and every 2 beats when it is quieter.
Ripple brightness
rippleBright
0 to 21yesHow bright the ripple rings are. 0 hides them; 2 is double.

Auroraaurora

Aurora

Northern lights: translucent curtains with fine rays folding in the wind; bass surges, mids ripple along the folds.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: surge (how strong the current bass surge is, 0-1. Try patching it into another layer's brightness or size so it swells with the bass); glow (how bright the aurora is overall right now, smoothed, 0-1. Try patching it into a background layer so it brightens with the lights).

Knobs (13)
KnobRange or choicesStarts atCableWhat it does
Curtains
curtains
1 to 5
steps of 1
3yesHow many curtains of light hang in the sky (1-5). Changes in whole steps; a new curtain fades in gently over about a second.
Height
height
0.2 to 10.6yesHow tall the curtains reach up the sky. Higher = longer curtains.
Folds
fold
0 to 10.55yesHow much the curtains pleat, wave and ripple. 0 = flat, smooth sheets; higher = deep folds that glow brighter where they bend.
Wind speed
wind
0 to 10.3yesHow fast the folds drift and the ripples travel along the curtains. Bass hits push them along a little faster.
Ray detail
rays
0 to 10.75yesHow strongly the fine vertical rays show in the light. 0 = smooth glowing sheets; higher = sharp, streaky rays.
Brightness
brightness
0 to 21yesOverall brightness of the lights. Bass hits and choruses brighten them further on top of this.
Chorus bloom
bloom
0 to 10.6yesHow much the curtains grow wider, higher and brighter in choruses and build-ups. 0 = they stay the same all song.
Color
colourMode
natural, chords, shared palette, customnaturalnoNatural uses green with a pink-red top and a blue lower edge, like real auroras. Chords follows the song's chords. Shared palette matches the colors of other layers. Custom uses the three colors below.
Main color
green
a color#38ff7ayesOnly for 'custom' color mode. The main color of the curtains.
Upper fringe
upper
a color#f2388cyesOnly for 'custom' color mode. The color at the top of the curtains, where the light fades out.
Lower edge
lower
a color#4d6bffyesOnly for 'custom' color mode. The color along the bottom edge of the curtains.
Horizon
horizon
on or offoffyesShow a dark landscape silhouette along the bottom. With the 'normal' blend it also hides the layers below it.
Rotation
rotation
0 to 360
steps of 1
0yesTurn the whole sky, curtains and horizon together, a full circle. 0 = curtains hang from the top as usual; 180 = upside down. The sky always fills the screen.

Rain Pondrain-pond

Rain Pond

A dark pond at night: drops fall on the beats and hits, rain patters with the treble, ripples cross and reflect a colored sky and moon.

Can follow the scene colors (set its color knob to a palette choice). Starts with the normal blend.

Outputs, for Patches: splash (rises with each drop that lands, then fades. Patch it into another layer's brightness or size. Output ranges from 0 to 1).

Knobs (13)
KnobRange or choicesStarts atCableWhat it does
Origin
source
pick position, fixed, center, bottom, top, left, right, bottom corners, all edges, ring, jump, scatter, drift, melodyjumpnoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Drop points
points
1 to 8
steps of 1
4yesHow many places the big drops fall at. Each beat drops at the next one in turn. Changes in whole steps.
Drop size
dropSize
0.2 to 21yesHow big the beat drops are. Louder hits still make bigger ones.
Beat drops
onBeat
on or offonyesDrop on every beat as well as on sudden hits.
Rain
rain
0 to 10.45yesA fine rain of small drops all over the pond; it gets heavier with the treble (cymbals, hi-hats). 0 = no rain.
Ripple life
life
0 to 10.6yesHow long ripples keep spreading before the pond is still again.
Ripple speed
speed
0.3 to 21yesHow fast the ripples travel across the water.
Ripple depth
relief
0.2 to 31yesHow strongly the ripples bend the light: higher = deeper, shinier waves.
Light ripples
caustics
0 to 21yesBright lines of light the ripples focus onto the pebbles below.
Sky reflection
reflection
0 to 21yesHow much of the sky and moon the water reflects.
Sky
colourMode
night, sunset, shared palette, customnightnoThe colors the pond reflects: a blue night with a pale moon, a sunset, the shared palette, or your own color.
Sky color
skyColour
a color#5a3cffyesWith Sky set to custom: the color the water reflects.
Brightness
brightness
0.2 to 21yesOverall brightness.

Inkink

Ink

A GPU fluid simulation stirred by the music: bass pushes slow swirls up from below, mids curl vortices, treble draws fine filaments, beats drop luminous ink at drifting emitters.

Has its own colors; set them with its color knobs. Starts with the screen blend.

Outputs, for Patches: turbulence (how hard the music is stirring the fluid right now (bass, mids and treble together), smoothed, 0-1. Try patching it into another layer's speed or brightness); ink (how much ink is in the water, 0-1: rises as ink is added, falls as it fades. Try patching it into a background layer's brightness so it dims as the ink fills in).

Knobs (17)
KnobRange or choicesStarts atCableWhat it does
Material
appearance
glowing dye, ink in waterglowing dyenoGlowing dye makes colored light swirl on black. Ink in water makes thick paint sink from the top and billow like ink dropped in a glass.
Ink density
body
0.3 to 31.3yesOnly for 'ink in water'. How much paint each nozzle releases. Higher = thicker, more solid clouds of color.
Billowing
billow
0 to 10.7yesOnly for 'ink in water'. How much the sinking paint rolls and puffs out as it falls. Higher = bigger billows from wider nozzles.
Source spread
coverage
0.2 to 11yesOnly for 'ink in water'. How far across the screen the nozzles are spread. Lower = paint falls in a narrow band in the middle.
Flow speed
speed
0.2 to 31yesHow fast the whole fluid moves. Higher = faster. Louder, more energetic parts of a song speed it up on top of this.
Swirl
swirl
0 to 10.6yesHow much the fluid keeps its small whirlpools. Higher = curlier, more turbulent swirls; lower = smoother, lazier flow.
Thickness
viscosity
0 to 10.25yesHow thick the fluid is. Higher = movement dies out quickly, like syrup; lower = swirls keep going, like water.
Dye fade
fade
0 to 10.3yesHow quickly old ink disappears. Higher = ink fades sooner and the screen stays darker; lower = color builds up and lingers.
Origin
source
pick position, fixed, center, bottom, top, left, right, bottom corners, all edges, ring, jump, scatter, drift, melodydriftnoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Sources
emitters
1 to 8
steps of 1
4yesHow many points release ink and spin the fluid (1-8). Changes in whole steps. Changing it re-spreads every emitter's color, so a patched count can make the colors jump.
Bass push
bassPush
0 to 10.6yesHow hard the bass pushes. Higher = bass hits send big plumes up from the bottom and a slow swirl round the center.
Beat ink
beatInk
0 to 10.6yesHow much ink drops on each beat: one emitter pulses per beat, and all of them on the first beat of a bar. 0 = no beat pulses.
Shimmer
trebleShimmer
0 to 10.5yesHow much the treble (hi-hats, cymbals, bright sounds) adds fine, fast ripples across the fluid. 0 = none.
Palette
palette
shared palette, ocean, ember, aurora, candy, nebulashared palettenoThe ink colors. 'shared palette' uses the app's slowly turning color, so it matches other layers; the others are fixed color families.
Color range
hueSpread
0 to 0.50.18yesHow different the emitters' colors are from each other. 0 = all the same color; higher = a wider rainbow. The fixed palettes always keep a little spread.
Glow
glow
0 to 10.5yesOnly for 'glowing dye'. The soft halo of light around the ink. Livelier parts of the song make it a little stronger.
Brightness
brightness
0.3 to 21yesOverall brightness of the ink. Higher = brighter, more solid color.

Neon Jellyfishneon-jellyfish

Neon Jellyfish

Glowing see-through jellyfish swim out of the source through a dark sea: they squeeze and shoot forward on the kick drum, tentacles trailing behind.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: squeeze (how hard the jellyfish are squeezing right now: jumps on a kick and relaxes. Output ranges from 0 to 1).

Knobs (13)
KnobRange or choicesStarts atCableWhat it does
Origin
source
pick position, fixed, center, bottom, top, left, right, bottom corners, all edges, ring, jump, scatter, drift, melodybottomnoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Sources
emitters
1 to 4
steps of 1
2yesHow many places the jellyfish come from. Changes in whole steps.
Jellyfish
count
1 to 7
steps of 1
5yesHow many jellyfish swim at once (1 to 7). Changes in whole steps.
Size
size
0.3 to 21yesHow big the jellyfish are.
Kick pulse
pulse
0 to 10.7yesHow hard a jellyfish squeezes and shoots forward on the kick drum.
Drift speed
drift
0 to 20.6yesHow fast they swim between kicks.
Wander
wander
0 to 10.4yesHow much they turn and meander as they swim.
Tentacle length
tentacles
0.2 to 21yesHow long the trailing tentacles are.
Sea specks
snow
0 to 10.6yesTiny drifting specks in the water around them.
Color
colourMode
mixed neon, shared palette, custommixed neonnoMixed neon colors, the shared palette, or your own color.
Custom color
colour
a color#38e8ffyesWith Color set to custom: the jellyfish color.
Glow
glow
0 to 10.6yesThe soft haze of light round the jellyfish.
Brightness
brightness
0.2 to 21yesOverall brightness.

Living Paintingpainting

Load a painting and the music moves its paint along its own brushstrokes, blooms its busy areas on the beat and trades its colors with the chords, then brings it back to the original.

Has its own colors; set them with its color knobs. Starts with the normal blend.

Outputs, for Patches: melt (a rough measure of how far the paint has moved from the original, 0 = untouched, 1 = fully moved. Try patching it into another layer so it grows as the painting melts); bloom (jumps up when a beat blooms a swirl and fades over about a second. Try patching it into another layer's brightness or size to pulse with the blooms).

Knobs (16)
KnobRange or choicesStarts atCableWhat it does
Fit
fit
fill screen, whole paintingfill screennoFill screen crops the painting to cover the whole screen. Whole painting shows all of it, with bare edges around it.
Likeness
likeness
0 to 10yesLays the untouched painting over the moving paint. 0 = only the moving paint; 1 = the original painting, still. Patch it to drift between the two.
Return
returnAmt
0 to 10.55yesHow strongly the paint is pulled back to the original painting. 0 = it never comes back and keeps drifting; higher = it settles home quickly.
Return when
returnWhen
always, quiet parts, new sections, every 4 bars, every 8 barsalwaysnoWhen the pull back to the original happens: all the time, only in quiet parts, for a few seconds at each new section of the song, or every 4 or 8 bars.
Moves
target
whole painting, lines only, except lineswhole paintingnoWhich part of the painting moves: all of it; only her drawn lines (pen, crayon and paint lines) while the color fields stay put; or everything except the lines, so the lines hold while the color moves around them.
Line detail
lineDetail
0 to 10.5yesHow faint a mark still counts as one of her lines. Higher = more and fainter lines join in; lower = only the boldest lines.
Line glow
lineGlow
0 to 10yesHer lines brighten with the beat and the loudness. The glow stays where the lines were drawn.
Movement
movement
0 to 10.4yesHow much the music moves the paint. The bass and the loudness do the pushing.
Follow strokes
strokes
0 to 10.8yesHow closely the paint follows the direction of her brushstrokes. High = paint slides along her strokes; low = it swirls freely.
Favor busy areas
busy
0 to 10.7yesHow much the busy, heavily worked areas move compared with the calm, flat areas. High = calm areas stay still.
Beat blooms
bloom
0 to 10.5yesOn each beat, a swirl opens at one of the busiest spots of the painting (on the lines when only the lines move). Higher = bigger swirls.
Shimmer
shimmer
0 to 10.35yesA fine trembling of the paint driven by the high notes (cymbals, hats, sparkle).
Swirl
swirl
0 to 10.4yesHow much the paint curls into small eddies as it moves.
Thickness
viscosity
0 to 10.35yesHow thick the paint feels. Thick paint moves in short, heavy pushes; thin paint flows on further, like a wash.
Chord colors
colourShift
0 to 10.35yesWhen the chord changes, her colors trade places with each other: each area takes on another of her own colors, keeping its lightness. 0 = colors never change.
Brightness
brightness
0.5 to 1.51yesOverall brightness of the painting.

Melody Threadmelody-thread

Melody Thread

A glowing silk ribbon traces the sung melody: pitch is height, loudness is thickness, vibrato shimmers, sustained notes bloom, chords tint it.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: voice (how strongly someone is singing right now, 0 in instrumental gaps and about 0.7 while singing. Try patching it into another layer's brightness so it lights up with the vocals. This combines how confidently a voice is detected with its loudness); pitch (how high the melody is, 0 = low, 1 = high (smoothed). Try patching it into a color or position knob on another layer).

Knobs (17)
KnobRange or choicesStarts atCableWhat it does
Follow
follow
automatic, analyzed melody, live soundautomaticnoWhere the ribbon gets the tune from. Automatic uses the analyzed melody once it is ready, and live sound until then. Analyzed melody uses the song analysis; live sound follows the sound bands and works on any song right away.
Pitch zoom
zoom
0.5 to 31.5yesHow far the ribbon rises and falls for each note. Higher = bigger swings between low and high notes; the line stays centered on the singer's usual range.
Smoothness
smoothness
0 to 10.4yesHow long the ribbon takes to glide to a new note (about 0.03 to 0.4 s). Lower shows every wobble and vibrato; higher draws long, smooth curves.
Fade in gaps
gapFade
0 to 10.4yesHow slowly the ribbon dims when the singing stops (about 0.1 to 1.5 s). Higher = it lingers through short pauses.
Origin
source
center, bottom, top, left, right, jump, scatterrightnoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Wrap edges
wrap
on or offoffyesOn: a line that leaves one edge comes back in at the opposite edge until it fades. Off: it simply flows off screen.
Ribbon width
width
0.2 to 31yesHow thick the ribbon is. Choruses and builds widen it further on their own.
Strands
strands
1 to 5
steps of 1
3yesHow many threads braid round each other (1 to 5). In center mode each strand is its own ray. Changes in whole steps.
Flow speed
speed
0.03 to 0.5
steps of 0.005
0.11yesHow fast the drawn line flows away from the pen, in screen lengths per second. Higher = notes spread out more and leave sooner.
Duration
trail
1 to 30
steps of 0.1
7yesHow long the line lives before it has faded away, in seconds (1 to 30). Long durations with Wrap on keep a whole verse on screen.
Shimmer
shimmer
0 to 10.6yesHow much the singer's vibrato shows as rippling light along the ribbon. 0 = a calm, even line.
Glow
glow
0 to 10.6yesThe soft halo of light around the ribbon. It swells a little in choruses.
Trails
echo
0 to 10.35yesHow long a faint afterimage stays where the ribbon was. 0 = clean, higher = smoky trails.
Brightness
brightness
0.3 to 21yesOverall brightness of the ribbon and its glow.
Color
colourMode
chords, shared palette, customchordsnoHow the ribbon is colored. Chords follows the song's chords (related chords get related colors); shared palette uses the color all layers agree on; custom uses your two colors below.
Low notes
colourLow
a color#ff7a3dyesWith Color set to custom: the ribbon's color on low notes. It blends towards the High notes color as the voice rises.
High notes
colourHigh
a color#7ad4ffyesWith Color set to custom: the ribbon's color on high notes.

Note Nurserynote-nursery

Note Nursery

A graceful stream of little gold musical notes swims through deep space, trailing teal, violet, gold, rose and blue light. The music ripples down its body.

Has its own colors; set them with its color knobs. Starts with the screen blend.

Outputs, for Patches: pulse (smoothed beat swell, scaled by Music response. Try wiring it to another layer’s glow); nearness (mean proximity of the stream to the viewer, from distant specks to a close pass).

Knobs (15)
KnobRange or choicesStarts atCableWhat it does
Notes
count
8 to 64
steps of 1
28yesNumber of notes traveling together. More notes make a longer dragon.
Note size
size
0.4 to 21yesSize of the gold notes. Distance still shrinks them to specks.
Spacing
spacing
0.4 to 21yesDistance between neighbors along the route.
Swim speed
speed
0 to 20.7yesForward speed through space. At zero the stream stays in place and gently undulates.
Reach
roam
0.2 to 10.85yesHow much of the screen the winding flight visits.
Depth
depth
0 to 11yesNear and far perspective. Zero keeps every note at the same distance.
Body wave
wave
0 to 1.50.65yesStrength of the traveling wave from head to tail.
Horizontal center
centreX
0 to 10.5yesHorizontal center of the route: left to right.
Vertical center
centreY
0 to 10.5yesVertical center of the route: top to bottom.
Comet tails
tail
0 to 1.50.65yesLength of each short colored tail. Zero removes tails.
Glow
glow
0 to 10.55yesSoft local halo around each note, without filling the background.
Brightness
brightness
0 to 21yesLight from notes and tails. Zero makes this layer fully transparent.
Note color
gold
a color#ffda87yesThe notes keep this color; their tails use the five title colors.
Music response
response
0 to 10.75yesBass breathes size and wave; mids guide speed; treble brightens tails; beats send a soft pulse along the body; sections open the route.
Melody lift
melody
0 to 10.6yesConfident analyzed melody gently lifts and lowers the stream. Unavailable melody stays centered. Scaled by Music response.

Attentionattention

Glowing beads remember the music. Threads reach back to similar beats, while a faint bead guesses what comes next.

Has its own colors; set them with its color knobs. Starts with the screen blend.

Outputs, for Patches: recall (how strongly this beat resembles earlier beats, from zero to one).

Knobs (6)
KnobRange or choicesStarts atCableWhat it does
Memory
memory
32 to 256
steps of 1
128yesHow many beats remain in the ring. Longer memory can recognize a returning chorus.
Heads
heads
1 to 4
steps of 1
3yesSeparate listeners for bass, middle, treble, then onset and rhythm. Each has a scene color.
Focus
focus
0.05 to 10.65yesHigh focus favors strong matches. Builds spread the threads; drops lock each head to its best match.
Threads per head
threads
1 to 12
steps of 1
5yesMaximum remembered beats each head reaches toward.
Guess ghost
guess
0 to 10.65yesBrightness of the next-beat prediction. A correct guess shines; a miss briefly fragments.
Layout
layout
Ring, Spiral, LineRingnoArrange memory in a ring, a curling spiral, or a line along the long side.

Equalizerequalizer

Equalizer

A luminous spectrum instrument: neon LEDs, liquid ribbons, radial crowns and a receding history of the sound.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: peak (the largest current value in the selected raw spectrum, before display smoothing); peakBand (the logarithmic center position of the strongest band, from bass to treble, or zero in silence); mean (the mean of the 64 selected raw bands, before display smoothing).

Knobs (25)
KnobRange or choicesStarts atCableWhat it does
Style
style
Neon LEDs, Glass bars, Spectrum ribbon, Radial crown, Perspective historyNeon LEDsnoChoose segmented LEDs, smooth bars, a joined spectrum, a circular spectrum or past spectra in perspective.
Scale
scale
Absolute, NormalizedAbsolutenoAbsolute uses the fixed loudness mapping; Normalized follows each band’s adaptive peak.
Bars
bars
16, 32, 6432noChoose the number of bars, taking the loudest value in each group of adjacent bands.
Smoothing
smoothing
0 to 10yesAdd up to one second of smoothing; zero displays each delivered frame exactly.
Peak caps
peakHold
on or offonyesShow recent raw maxima as bright falling caps on bars and the radial crown.
Peak fall speed
fall
0.05 to 20.3yesSet how much of the full scale the peak caps fall each second.
Bar gap
gap
0 to 0.80.22yesSet the space between neighboring bars or radial spokes.
Roundness
roundness
0 to 10.5yesRound the ends and corners of bars and radial spokes.
LED steps
segments
8 to 48
steps of 1
24yesSet the number of light segments across the full height of an LED bar.
Ribbon edge
lineWidth
0.5 to 5
steps of 0.1
1.5yesSet the thickness of the bright edge on spectrum ribbons and history rows.
Ribbon fill
fill
0 to 10.25yesFill the area under the spectrum ribbon with translucent color.
Mirror
mirror
on or offoffyesGrow bars on both sides of the baseline or extend the radial crown inward as well.
Rotation
rotation
-180 to 180
steps of 1
0yesRotate the display without changing the frequency order or audio values.
Crown radius
radius
0.1 to 0.650.35yesSet the empty center radius of the radial crown.
Floor reflection
reflection
0 to 10.35yesAdd a fading reflection beneath the LED, glass or ribbon spectrum.
Neon glow
glow
0 to 10.65yesAdd a soft local halo around lit bars and spectrum edges.
Brightness
brightness
0.2 to 21yesAdjust the light intensity without changing the measured heights.
Color scheme
colourMode
Aurora · cyan / violet, Fire · gold / crimson, Ice · blue / white, Classic · green / yellow / red, Rainbow, Shared palette, Custom gradientAurora · cyan / violetnoChoose a fixed color scheme, the shared palette or your own two-color gradient.
Color direction
gradient
By frequency, By heightBy frequencynoRun the color gradient across frequencies or up the measured height.
Low color
colour
a color#28efd9yesSet the low end of the Custom gradient.
High color
colourHigh
a color#e348ffyesSet the high end of the Custom gradient.
History rows
historyRows
4 to 24
steps of 1
16yesChoose how many real past spectra appear behind the current spectrum.
History seconds
historyTime
0.5 to 4
steps of 0.1
2yesSet the time covered by the fixed-size history ring.
Perspective depth
depth
0.2 to 10.75yesSpread and shrink older history rows into the distance.
Frequency guides
guides
on or offoffyesShow faint markers at 100 Hz, 1 kHz and 10 kHz without labels.

Lissajous Scopelissajous-scope

Lissajous Scope

A glowing phosphor oscilloscope drawing harmonograph figures: the shape steps to a new ratio every bar, bass and treble set its size and the bands ripple along the trace.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: shape (jumps to 1 when the figure starts moving to a new shape, then fades over a second).

Knobs (13)
KnobRange or choicesStarts atCableWhat it does
Origin
source
pick position, fixed, center, bottom, top, left, right, jump, scatter, drift, melodycenternoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Size
size
0.1 to 1.20.95yesHow big the figure is. The bass and treble make it breathe.
Shape changes
change
every beat, every bar, every 4 bars, chord changes, neverevery barnoWhen the figure moves to a new frequency ratio: every beat, every bar, every 4 bars, on chord changes, or never.
Glide
glide
0.05 to 30.8yesHow many seconds the figure takes to unwind into the next shape.
Spin
spin
0 to 20.25yesHow fast the figure turns, as if it were a 3D wire shape.
Band ripple
ripple
0 to 10.4yesHow much the bands shake the trace along its length.
Beam width
width
0.5 to 6
steps of 0.1
2.2yesThickness of the beam, in pixels.
Trails
persistence
0 to 10.35yesHow long the phosphor keeps glowing after the beam moves on. 0 = no trail.
Color
colourMode
green screen, amber, shared palette, customgreen screennoGreen CRT phosphor, amber, the shared palette, or your own color.
Beam color
colour
a color#7a6bffyesWith Color set to custom: the beam color.
Grid
graticule
0 to 10.4yesA faint measuring grid behind the trace, like a real scope.
Glow
glow
0 to 10.6yesThe bloom around the beam.
Brightness
brightness
0.2 to 21yesOverall brightness.

Crystal Cellscrystal-cells

Crystal Cells

A stained-glass window of drifting cells: each pane's edges glow with its own band, the glass refracts a slow light and cells crack into shards on sharp hits.

Can follow the scene colors (set its color knob to a palette choice). Starts with the normal blend.

Outputs, for Patches: crack (how much of the window is cracked right now. Output ranges from 0 to 1).

Knobs (8)
KnobRange or choicesStarts atCableWhat it does
Cell size
cells
2 to 14
steps of 0.1
5yesHow many cells fit across the screen. Higher = smaller panes.
Drift
drift
0 to 10.35yesHow quickly the cells wander and reshape. It quickens with the music's energy.
Glassiness
glass
0 to 10.7yesHow strongly each pane bends the light behind it and catches a highlight.
Edge glow
edges
0 to 21yesHow brightly the lines between panes glow; each pane's edge follows its own band.
Hit cracks
cracks
0 to 10.6yesOn sharp hits some panes crack into small shards that heal over a second or two. 0 = never.
Gem colors
gem
amethyst, emerald, sapphire, ruby, amber, shared paletteamethystnoWhich gem the glass is made of, or the shared palette (a rainbow window that shifts with the other layers).
Glow
glow
0 to 10.4yesThe soft haze around bright edges.
Brightness
brightness
0.2 to 21yesOverall brightness.

Recall Latticerecall-lattice

A turning cloud of tiny lights remembers the music. Connections grow with repeated beats, fade when unused, and light up again when familiar sounds return.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: ripple (a strong attack sends this pulse outward through the links); recall (lights when a passage matches a stored sound shape, scaled by Recall); memory (average strength of the learned connections).

Knobs (8)
KnobRange or choicesStarts atCableWhat it does
Memory
memory
0 to 10.55yesHow quickly repeated beats strengthen connections. Zero stops new learning.
Forgetting
forgetting
0 to 10.25yesHow quickly unused connections fade. Zero keeps their strength.
Recall
recall
0 to 10.8yesHow brightly a familiar passage lights its remembered web. Matching sounds are required, even when section names repeat.
Density
density
50 to 300
steps of 1
200yesNumber of nodes, chosen when this Element starts. Save and reload the scene to apply a new count.
Spin
spin
0 to 10.3yesSlow turning speed. Song progress also gently turns the cloud.
Color
colourMode
Scene palette, Fixed colorScene palettenoFollow the scene colors or use a fixed color.
Fixed color
colour
a color#71dfffyesColor used when Color is set to Fixed color.
Position
source
Center, Chosen places, DriftCenternoCenter the cloud, anchor it to the first chosen place, or let its center drift.

Hunchhunch

A pearly folded creature guesses the next musical accent. Faint paper poses rehearse ahead of the beat, then become solid or peel away when the music changes its mind.

Has its own colors; set them with its color knobs. Starts with the normal blend.

Outputs, for Patches: confidence (agreement in the recent rhythm and band pattern, from zero to one); surprise (a brief rise when an accent differs from the prediction or fails to arrive).

Knobs (8)
KnobRange or choicesStarts atCableWhat it does
Origin
source
pick position, fixed, center, bottom, top, left, right, bottom corners, all edges, ringcenternoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Scale
scale
15 to 100
steps of 1
65yesSize as a percentage of the screen’s short side.
Anticipation
anticipation
0 to 2
steps of 0.05
1yesHow many beats ahead the next pose begins to unfold. Zero hides previews.
Alternatives
alternatives
1 to 3
steps of 1
2yesNumber of possible next poses rehearsed in tracing paper.
Conviction
conviction
0 to 100
steps of 1
70yesSoft folding at zero; crisp decisions at one hundred.
Flexibility
flexibility
0 to 100
steps of 1
25yesRigid paper hinges through gently curved sheets.
Finish
finish
Pearl, Brushed metal, TranslucentPearlnoThe surface of the folded sheets. Scene colors tint every finish.
Ghost opacity
ghostOpacity
0 to 60
steps of 1
28yesVisibility of the possible poses. Zero shows only the solid creature.

Counterfactualcounterfactual

Luminous ribbons imagine several futures. The next hit chooses one; the others fold into faint ghosts. Chosen paths slowly grow a shared shape.

Has its own colors; set them with its color knobs. Starts with the screen blend.

Outputs, for Patches: conviction (confidence in the last matching future, from zero to one); surprise (how far the hit departed from the prediction or recent pattern, from zero to one).

Knobs (8)
KnobRange or choicesStarts atCableWhat it does
Futures
futures
2 to 8
steps of 1
6yesMaximum ribbons across the entire picture, including outgoing thoughts and all anchors. Energy opens more possibilities.
Foresight
foresight
0.25 to 21yesHow many beats ahead the ribbons reach. Quiet passages grow slowly and carefully.
Commitment
commitment
0 to 10.75yesHow solid and bright a matching prediction becomes on the next hit.
Memory trail
memory
0 to 10.55yesHow long faint diagrams of earlier paths remain. Zero clears the ghosts.
Curiosity
curiosity
0 to 10.55yesCalm to wild: opens the crown and increases curling, forks and petals.
Underlayer instinct
instinct
-1 to 10yesNegative avoids bright parts of lower layers; positive seeks them. Zero follows the music alone.
Line character
character
Silk, Glass, Electric, InkSilknoSilk flows softly; glass has bright edges; electric shivers; ink makes broad dark-edged strokes.
Origin
source
Center, Anchors, DriftCenternoGrow from the center or chosen anchors. Anchors share the same ribbon budget.

Second Guesssecond-guess

Ghosts guess the coming beats. They drift into a fine now line, glow when right and scatter into sparks when surprised. Repeating music gradually sharpens the forecast.

Has its own colors; set them with its color knobs. Starts with the screen blend.

Knobs (8)
KnobRange or choicesStarts atCableWhat it does
Lookahead
lookahead
2 to 16
steps of 1
8yesHow many future beats fit ahead of the now line. These are guesses learned from previous beats, not future audio.
Confidence
confidence
0 to 10.35yesHow solid an unfamiliar prediction starts. Repeated patterns become clearer as they are learned.
Memory
memory
1 to 16
steps of 1
4yesBars remembered by the sixteen-beat pattern. Short memory adapts quickly; long memory holds earlier patterns.
Surprise flare
flare
0 to 21yesWhite light and sparks when the sound differs from the forecast. Zero removes the surprise flare.
Ripple into layer below
ripple
0 to 10.35yesA surprise sends a ripple through bright parts of the lower layers. Needs a visible layer below.
Trail
trail
0 to 10.55yesHow long resolved beats glow behind the now line.
Origin
source
pick position, fixed, center, bottom, top, left, right, bottom corners, all edges, ringfixednoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Emit from anchors
anchors
on or offoffyesGhosts drift from the nearest chosen anchor toward the now line. Uses the layer’s shared places.

Logit Gardenlogit-garden

Luminous marks compete to be the next choice. Music tilts their odds; each beat prints a winner into a drifting ribbon of memories.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Knobs (8)
KnobRange or choicesStarts atCableWhat it does
Candidates
candidates
4 to 16
steps of 1
8yesHow many marks compete. Each listens to a different group of music frequencies.
Temperature bias
temperature
0 to 10.5yesHigher values make the choice more decisive. Bass and musical builds sharpen it further.
Attention threads
attention
0 to 10.45yesBrightness of the fine connections between candidates. Zero hides the threads.
Ribbon speed
ribbonSpeed
0 to 20.7yesHow quickly earlier winners drift along the ribbon. Zero stops the drift; new winners still advance the sentence.
Glyph style
glyphStyle
Runes, Circuits, Strokes, DotsRunesnoFour families of abstract marks, never real text.
Color mode
colourMode
Scene palette, Hue turn, Picture underneathScene palettenoUse scene colors, a turning color wheel, or sample the lower layers. An empty lower picture keeps the palette visible.
Drop flare
dropFlare
0 to 10.7yesSize and strength of the winning mark during an analyzed drop. Zero removes the large flare.
Origin
source
Center, Chosen places, Bottom, Ring, DriftCenternoThe fan rises from these anchors. Nearby anchors gather into one stream.

Solidsolid

One flat color over the whole screen. Under everything it is a colored background; with Multiply on top it tints the layers below; with Add a cable on Brightness makes it flash.

Can follow the scene colors (set its color knob to a palette choice). Starts with the normal blend.

Knobs (3)
KnobRange or choicesStarts atCableWhat it does
Color
colourMode
custom, scene colorscustomnoYour own color, or the moving scene color (it travels along the scene colors).
Color
colour
a color#141b33yesThe color, when Color is custom.
Brightness
brightness
0 to 21yesHow bright the color is. 0 is black. A cable from the beat or a hit makes it pulse.

Gradientgradient

Two colors blended across the screen, straight or round from a point, turning slowly if you like. A calm background, or a color wash over everything with Multiply.

Can follow the scene colors (set its color knob to a palette choice). Starts with the normal blend.

Knobs (11)
KnobRange or choicesStarts atCableWhat it does
Style
style
straight, roundstraightnoStraight: from one side to the other. Round: from a point outward.
Angle
angle
0 to 360
steps of 1
90yesWhich way the colors run, in degrees. 90 runs from top to bottom.
Turn
turn
-1 to 10yesTurns the angle slowly: 1 goes once round in 10 seconds, negative the other way.
Center across
x
0 to 10.5yesWhere the middle of the blend sits, left (0) to right (1).
Center down
y
0 to 10.5yesWhere the middle of the blend sits, top (0) to bottom (1).
Spread
spread
0.1 to 21yesHow wide the blend is. Small gives a sharp edge between the colors; large a long, soft fade.
Colors
colourMode
custom, scene colorscustomnoYour own two colors, or two of the scene colors, moving along them.
First color
colourA
a color#0b1030yesThe color at the start (the top, or the middle of a round gradient).
Second color
colourB
a color#5a2a6eyesThe color at the end (the bottom, or the outside of a round gradient).
Color distance
paletteSpread
0 to 10.3yesHow far apart along the scene colors the two ends are.
Brightness
brightness
0 to 21yesHow bright the gradient is.

Shapeshape

One clean shape: a circle, ring, square or triangle. Put a cable from the bass on its size for a pulse, or from the bar on its rotation; with Difference it inverts what is behind it.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Knobs (11)
KnobRange or choicesStarts atCableWhat it does
Shape
shape
circle, ring, square, trianglecirclenoWhich shape.
Size
size
0.02 to 10.25yesHow big it is, as a share of the screen's shorter side. A cable from the bass makes it pulse.
Ring width
thickness
0.005 to 0.3
steps of 0.005
0.04yesHow thick the ring's line is.
Softness
softness
0 to 10yesHow soft the edge is: 0 is crisp, 1 a soft glow.
Rotation
rotation
0 to 360
steps of 1
0yesTurns the shape, in degrees (a circle looks the same).
Spin
spin
-1 to 10yesKeeps it turning: 1 goes once round in 10 seconds, negative the other way.
Across
x
0 to 10.5yesWhere it sits, left (0) to right (1).
Down
y
0 to 10.5yesWhere it sits, top (0) to bottom (1). A cable from the melody makes it rise and fall.
Color
colourMode
custom, scene colorscustomnoYour own color, or the moving scene color.
Color
colour
a color#8fb4ffyesThe shape's color, when Color is custom.
Brightness
brightness
0 to 21yesHow bright the shape is.

Vignettevignette

Darkens the edges of the screen so the eye goes to the middle. Put it on top. A colored vignette with Screen makes a glowing frame instead.

Can follow the scene colors (set its color knob to a palette choice). Starts with the normal blend.

Knobs (8)
KnobRange or choicesStarts atCableWhat it does
Strength
strength
0 to 10.8yesHow dark (or bright) the edges get. A cable from energy can open it up in the loud parts.
Clear middle
size
0 to 1.50.7yesHow big the untouched middle is.
Softness
softness
0.02 to 1.50.6yesHow gradual the edge is: small is a hard frame, large a long fade.
Roundness
roundness
0 to 10.5yes0 follows the screen's shape (an oval on a wide screen); 1 a circle.
Center across
x
0 to 10.5yesWhere the clear middle sits, left (0) to right (1).
Center down
y
0 to 10.5yesWhere the clear middle sits, top (0) to bottom (1).
Color
colourMode
custom, scene colorscustomnoBlack (or your own color), or the moving scene color.
Edge color
colour
a color#000000yesThe edges' color. Black darkens; a color with Screen glows.

Sand Platesand-plate

Glowing sand on a vibrating plate gathers into Chladni figures: every chord shakes it into a new figure, hits throw grains up, bass blurs the lines and treble sparkles.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: change (jumps to 1 when the chord changes the figure, then fades over about a second. Output ranges from 0 to 1).

Knobs (14)
KnobRange or choicesStarts atCableWhat it does
Grains
count
8192 to 65536
steps of 1024
49152yesHow many grains of sand are on the plate.
Detail
detail
0 to 1
steps of 0.25
0.5yesHow intricate the figures are. Low = a few bold lines, high = fine lace.
Figure size
scale
0.4 to 21yesHow big one figure is. 1 = it fills the short side of the screen; smaller repeats it like tiles.
Change time
morph
0.2 to 3
steps of 0.05
0.9yesHow many seconds the sand takes to travel to a new figure when the chord changes.
Bass shake
shake
0 to 21yesHow much the bass shakes the plate: the lines blur and fizz. 0 = always razor sharp.
Hit bounce
bounce
0 to 10.6yesOn drum hits, a share of the grains is thrown up off the plate, flares and lands a little scattered. 0 = no bounce.
Sparkle
sparkle
0 to 10.6yesHow much the treble makes moving grains glint.
Grain size
size
0.5 to 4
steps of 0.1
2yesHow big each grain is, in pixels.
Trails
trails
0 to 10.25yesHow long the fading trail behind moving grains is. 0 = no trail.
Glow
glow
0 to 10.55yesThe soft haze around the lines.
Brightness
brightness
0.2 to 21yesOverall brightness.
Color
colourMode
shared palette, chords, customshared palettenoWhere the colors come from: the shared palette all layers agree on, the song's harmony, or your two colors below.
Middle color
colourA
a color#ffcf7ayesWith Color set to custom: the color of the sand in the middle of the plate.
Edge color
colourB
a color#7ad8ffyesWith Color set to custom: the color toward the edges.

Pendulum Wavependulum-wave

Hanging rigs of luminous pendulums swing into waves and braids, drift apart and reunite: bass widens the arcs, hits gather their phases, treble glints at each crossing. Idea by Astra and Fable.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Knobs (12)
KnobRange or choicesStarts atCableWhat it does
Bobs per rig
count
24 to 64
steps of 1
40yesHow many distinct pendulums hang in each rig. Fewer makes the waves and individual strings easier to follow.
Arrangement
layout
hanging rows, concentric ringshanging rowsnoA hanging curtain or rings of suspended lights. Both use the same ordered swing law.
Reunion bars
reunion
2 to 16
steps of 2
8yesBase reunion period in bars. Alternating rigs use half and equal periods, developing long waves through most of the cycle with a brief disorder interval. Unknown tempo uses 120 BPM.
Swing
swing
0 to 1.50.85yesVertical swing relative to the gap between rigs. Bass and musical energy open the waves; quiet music keeps a smaller visible wave.
Hit gathering
sync
0 to 10.3yesOrdinary hits tighten the wave partway and send a flash along it without resetting its clock. Rare strong onsets at high energy gather completely; full resets are at least eight seconds apart. Zero disables both.
Treble glints
glints
0 to 10.65yesTreble makes lights flash briefly as they cross the middle of their swing.
Depth
depth
0 to 10.85yesCompresses distant rigs and shrinks their bobs while opening dark space between the large foreground pendulums.
Strings
strings
0 to 10.7yesVisible suspension threads and their supporting rails. Zero hides both.
Trails
trails
0 to 10.25yesA short comet hugging each bob's swing arc. Zero removes tails; no past-frame haze is retained.
Color
colourMode
shared palette, chordsshared palettenoPhase blends smoothly through a narrow scene-palette range, or related hues around the chord root.
Glow
glow
0 to 10.55yesThe soft halo around the suspended lights.
Brightness
brightness
0.2 to 21.15yesOverall light output.

Sync Lanternssync-lanterns

Sync Lanterns

A field of lanterns that pull each other into step, so waves and spirals of flashes sweep across it: beats pulse the field, big hits flash it all at once, bass draws it together, treble breaks it up.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: hit (jumps when a big hit flashes the whole field, then fades. Patch it into another layer to flash with it. Output ranges from 0 to 1).

Knobs (16)
KnobRange or choicesStarts atCableWhat it does
Lanterns
density
30 to 160
steps of 1
70yesHow many lanterns fit across the short side of the screen. More gives finer waves.
Lantern size
size
0.15 to 10.5yesHow big each lantern is, as a share of the gap to its neighbor. Small keeps dark gaps between them.
Tilt
tilt
0 to 0.90.45yesTips the field back like a plain of lanterns seen from above. 0 = flat, facing you.
Blink rate
speed
0.25 to 2
steps of 0.05
0.5yesHow often each lantern flashes, in flashes per beat at the song's tempo.
Flash length
flash
0.04 to 0.40.12yesHow long a flash glows before the lantern goes dark, as a share of its cycle. Short = crisp blinks.
Pull together
coupling
0 to 21yesHow strongly each lantern pulls its neighbors into step; the bass makes it stronger, so loud bass gives faster, smoother sweeping waves and quiet parts drift more loosely.
Disorder
spread
0 to 10.3yesHow rough the fronts are: each lantern's own rhythm differs a little, and the treble scatters the flashes along the fronts into sparkle (the waves themselves stay whole).
Spiral twist
twist
0 to 1.20.7yesHow much the waves curl into turning spirals. 0 = plain fronts that settle into step.
Beat pulse
beatKick
0 to 10.3yesOn each beat where a flash is due, every lantern is nudged toward flashing, so the field pulses with the beat.
Hit flash
hit
0 to 10.8yesOn a big hit nearly every lantern flashes at once, then they drift apart again. 0 = off.
Color
colourMode
shared palette, chords, customshared palettenoWhere the colors come from: the shared palette all layers agree on (the chord walks the lanterns along it), the song's chords, or your two colors below.
Color range
hueSpread
0 to 10.25yesHow different the lanterns' colors are from each other.
First color
colourA
a color#ffc46byesWith Color set to custom: one end of the lanterns' colors.
Second color
colourB
a color#6bd8ffyesWith Color set to custom: the other end.
Glow
glow
0 to 10.55yesThe soft haze around the flashing lanterns.
Brightness
brightness
0.2 to 21yesOverall brightness.

Iron Filingsiron-filings

Iron Filings

Thousands of glowing needles combed along the field of magnetic poles that sit on the chord's notes: hits flip a pole and the field re-combs in a wave, bass pulls the needles tight, the spectrum sends light running along the field lines.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: flip (jumps when a pole flips (fully when all flip), then fades. Patch it into another layer to flash with the field. Output ranges from 0 to 1).

Knobs (12)
KnobRange or choicesStarts atCableWhat it does
Needles
count
8192 to 40960
steps of 1024
24576yesHow many needles cover the screen. More = finer, denser field lines.
Poles
poles
2 to 8
steps of 1
4yesHow many magnetic poles shape the field. They sit on the chord's notes round a slowly turning ring and glide when the chord changes. Changes in whole steps.
Needle length
length
0.4 to 21yesHow long each needle is, compared with the gap between them.
Turn speed
response
0.2 to 31yesHow quickly the needles swing round to follow the field. Low = slow, heavy waves when the field changes.
Hit flips
flips
0 to 10.6yesOn beats, one pole flips (north becomes south) and the needles re-comb end for end in a wave spreading from it; a big hit flips them all. 1 = every beat, 0.5 = every other beat, 0 = never.
Bass pull
bassPull
0 to 21yesHow much the bass strengthens the field: the needles line up tight and glow brighter. With no bass they lie loose.
Light pulses
pulses
0 to 21yesPulses of light that run along the field lines, each line lit by its own part of the spectrum. 0 = none.
Treble shiver
shiver
0 to 10.5yesHow much the treble makes the needles tremble.
Color
colourMode
shared palette, chordsshared palettenoWhere the colors come from: the shared palette all layers agree on, or the song's chords.
Color range
hueSpread
0 to 10.6yesHow different the colors round each pole are from each other.
Glow
glow
0 to 10.6yesThe soft haze around the needles.
Brightness
brightness
0.2 to 21yesOverall brightness.

Sequin Tidesequin-tide

Sequin Tide

Thousands of luminous diamonds hinge together across a curved skin: bass billows, hits send flips traveling, and chords turn the sweeping flashes.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Knobs (11)
KnobRange or choicesStarts atCableWhat it does
Sequins
count
3000 to 5000
steps of 100
3200yesHow many facets cover the surface; fewer leaves more dark space between diamonds.
Facet size
facet
0.6 to 1.251yesThe long axis of each narrow diamond, scaled to the screen’s short side.
Billow
billow
0 to 1.50.7yesHow deeply the skin bends; bass pushes the billow further.
Tilt
tilt
0 to 1.51yesHow far the sequins turn around their hinges, narrowing to nothing when edge-on.
Sweep speed
sweep
0.1 to 1.80.65yesHow quickly the shared tilt wave crosses the surface; chords slowly turn its direction.
Variation
variation
0 to 10.45yesDifferences in hinge direction, stiffness and delay break a flash into individual glints.
Hit flips
flips
0 to 10.75yesHow strongly drum hits launch a traveling band of turns. Zero disables hit flips.
Flutter
flutter
0 to 10.45yesTreble adds a fine flutter near the edge of each turn.
Color
colourMode
shared palette, chordsshared palettenoUse the shared scene palette or colors chosen by chord root.
Glow
glow
0 to 10.32yesSoft light around each flash; lower values keep the diamonds crisp.
Brightness
brightness
0.2 to 21yesOverall light from the sequins and their glow.

Attractor Cloudattractor-cloud

Attractor Cloud

A cloud of glowing points streaming along a turning 3D strange attractor: bass makes the shape breathe, hits fling points out and the flow pulls them back, chord changes morph it into the next shape, treble sparkles.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: scatter (jumps when a hit flings points out, then fades. Output ranges from 0 to 1).

Knobs (17)
KnobRange or choicesStarts atCableWhat it does
Shape
shape
cycle with the chords, Thomas (knot), Halvorsen (three lobes), Dadras (two loops), Lorenz (butterfly), Aizawa (hollow sphere)cycle with the chordsnoWhich attractor the points follow. Cycle moves to the next one every fourth chord change (or every 24 seconds without chords).
Points
count
16384 to 262144
steps of 8192
131072yesHow many points stream along the shape. More is denser and costs more (the 131k default keeps an iPhone XS at 60 fps).
Flow speed
speed
0.2 to 31yesHow fast the points run along the shape; the music's energy adds a little.
Turning
turn
0 to 20.5yesHow fast the whole cloud turns round. 0 = still.
Size
fill
0.5 to 1.61yesHow much of the screen the cloud fills.
Bass breathing
breathe
0 to 10.7yesHow much the bass bends the shape (one of its parameters moves with the low end).
Hit scatter
scatter
0 to 10.6yesOn drum hits a share of the points is flung outward, then the flow pulls them back. 0 = no scatter.
Sparkle
sparkle
0 to 10.5yesHow much each point flickers; the treble makes it livelier.
Point size
size
0.5 to 5
steps of 0.1
1.8yesHow big each point is, in pixels. Nearer points are drawn bigger.
Streaks
streak
0 to 10.5yesHow long the short line each point draws along its flow is. 0 = dots only (about half the GPU cost, but grainier).
Trails
trails
0 to 10.4yesHow long the fading trail behind the points is. 0 = none.
Color
colourMode
shared palette, chords, customshared palettenoWhere the colors come from: the shared palette all layers agree on, the song's harmony, or your two colors below.
Color range
hueSpread
0 to 10.6yesHow far round the scene's colors (or between your two) the streams go: low keeps the cloud one color, high gives each stream its own.
First color
colourA
a color#6be0ffyesWith Color set to custom: the slower points' color.
Second color
colourB
a color#ff7ad9yesWith Color set to custom: the faster points' color.
Glow
glow
0 to 10.35yesThe soft haze around the cloud.
Brightness
brightness
0.2 to 21yesOverall brightness.

Ring Systemring-system

Ring System

Thirty thousand moons on orbits round a dark world, piled into spiral arms by their shared precession: hits squeeze every orbit so the ring breathes, bass makes the world heavier and the arms tighter, treble sparkles at closest approach, chords swing the arms round.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: breath (jumps when a hit squeezes the orbits, then relaxes. Patch it into another layer to breathe with the ring. Output ranges from 0 to 1).

Knobs (30)
KnobRange or choicesStarts atCableWhat it does
Moons
count
1024 to 49152
steps of 1024
30000yesHow many moons orbit. More = a denser ring, at a small cost in speed.
Ring size
size
0.4 to 1.61yesHow big the ring is on the screen. 1 just fits the long side.
World
body
0 to 0.450.2yesHow big the world at the center is, as a share of the ring. 0 = no world, only the rings.
Center hole
hole
0.05 to 0.60.25yesHow big the empty middle of the ring is, as a share of the ring. Separate from the world, so World 0 leaves the rings round an empty hole.
World look
world
black hole, star, banded, darkblack holenoWhat sits in the middle: a black hole that bends the ring's light round it, a burning star, a gas giant with cloud bands in the scene colors, or a plain dark world.
World spin
spin
0 to 31yesHow fast the world's cloud bands turn, or the star's surface boils. The bass stirs them faster. Banded and star looks.
Aurora
aurora
0 to 1.50.6yesHow bright the aurora flashes round the world's poles on drum hits (the banded look), or the flares off the star.
Tilt
tilt
0 to 10.55yesHow much the disc leans away from you. 0 = as round as fits the screen, 1 = nearly edge on.
Thickness
thickness
0 to 10.5yesHow far the moons stray above and below the disc.
Gaps
gaps
0 to 3
steps of 1
2yesHow many gaps are swept clear in the ring, each kept by one bright shepherd moon.
Speed
speed
0 to 31yesHow fast the moons go round. Inner moons always go faster than outer ones.
Stretch
eccentricity
0 to 21yesHow oval the orbits are. 0 = circles.
Arms
arms
0 to 31.4yesHow tightly the spiral arms wind. 0 = no arms, just an oval ring.
Arm turn
precession
-2 to 20.6yesHow fast the arms turn on their own. Negative turns the other way.
Bass weight
mass
0 to 1.50.7yesHow much the bass makes the world heavier: the moons speed up and the arms wind tighter.
Hit breath
breath
0 to 1.50.6yesOn drum hits, every orbit is squeezed toward one side at once, so the whole ring breathes in and relaxes.
Sparkle
sparkle
0 to 1.50.7yesHow much the moons flash at their closest approach when the treble is loud.
Chord swing
chordSwing
0 to 11yesHow far a chord change swings the arms round. 0 = chords do nothing.
Color
colourMode
scene colors, customscene colorsnoWhere the colors come from: the scene colors from the inside out, or your two colors below.
Color range
hueSpread
0 to 10.8yesHow far the color changes from the inner ring to the outer edge.
Color intensity
saturation
0 to 10.85yesHow vivid the colors are when the scene has no colors of its own.
Inner color
colourA
a color#ff5e3ayesWith Color set to custom: the color of the inner ring.
Outer color
colourB
a color#3ad0ffyesWith Color set to custom: the color of the outer edge.
World color
worldColour
ring colors, customring colorsnoThe colors of the star or world in the middle: taken from the ring, or your two colors below. The black hole has no color of its own.
World main color
worldA
a color#ffb347yesWith World color set to custom: the star's glow, the dark world's lit edge, and one end of the banded world's stripes.
World second color
worldB
a color#5a7bffyesWith World color set to custom: the other end of the banded world's stripes.
Moon size
size_px
1 to 8
steps of 0.1
2.8yesHow big each moon is, in pixels.
Trails
trails
0 to 10.25yesHow long the light lingers behind each moon. 0 = no trail.
Glow
glow
0 to 10.45yesThe soft haze around the ring.
Brightness
brightness
0.2 to 21yesOverall brightness.

Sunflowersunflower

Sunflower

A sunflower head of glowing seeds set by the golden angle: every beat pours the spiral arms one seed outward, bass bends the arms, treble sparkles the rim, the spectrum lights the arms band by band.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: pour (jumps when a beat pours the arms outward, then fades. Patch it into another layer to pulse with the head. Output ranges from 0 to 1).

Knobs (17)
KnobRange or choicesStarts atCableWhat it does
Seeds
seeds
4000 to 32000
steps of 1000
24000yesHow many seeds make the head. More = finer, denser arms.
Zoom
zoom
0.5 to 21yesHow much of the head fills the screen. Small shows the whole head with room round it, large fills the screen with its middle.
Tilt
tilt
0 to 10.55yesHow much the head is tilted toward you, like a bowl. 0 = flat and face on.
Seed size
size
1 to 12
steps of 0.1
5yesHow big each seed is, in pixels. Seeds grow toward the rim.
Pour per beat
pour
0 to 3
steps of 1
1yesHow many seeds outward the arms pour on each beat (a hard hit in a loud passage adds one more). 0 = no pour on beats. Never more than one pour every 150 ms, so fast songs do not strobe.
Slide time
slide
0.03 to 0.50.12yesHow long each pour takes, in seconds. Short = a snap, long = a glide.
Drift
drift
0 to 3
steps of 0.05
0.5yesA slow steady pour between beats, in seeds per second, so the head keeps flowing in quiet passages.
Bass bend
bend
0 to 20.5yesHow much the bass bends the angle between seeds off the golden angle: the arms re-form into fewer, bolder spirals.
Arm lighting
arms
0 to 10.6yesHow much the spectrum lights the arms: the bands sweep the head as a spiral, bass to treble, so each arm is lit by its own band; minor chords wind the sweep the other way. 0 = every arm lit alike.
Sparkle
sparkle
0 to 10.6yesHow much the treble makes the outer seeds twinkle.
Beat flash
flash
0 to 10.6yesA brief brightening of the middle on each pour.
Color
colourMode
shared palette, chords, customshared palettenoWhere the colors come from: the shared palette all layers agree on, the song's chords (the root turns the color), or your two colors below.
Color range
spread
0 to 10.3yesHow far the color changes from the middle of the head to its rim.
Middle color
colourA
a color#ffb347yesWith Color set to custom: the seeds in the middle.
Rim color
colourB
a color#ff4fa3yesWith Color set to custom: the seeds at the rim.
Glow
glow
0 to 10.6yesThe soft haze around the seeds.
Brightness
brightness
0.2 to 21yesOverall brightness.

Particle Lifeparticle-life

Particle Life

Colored species of glowing particles that pull and push each other into living cells, snakes and chasing creatures: chords re-form them, beats send a ring of push outward, bass makes them breathe.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: pulse (jumps when a beat sends a push ring out, then fades. Output ranges from 0 to 1).

Knobs (20)
KnobRange or choicesStarts atCableWhat it does
Creatures
creatures
follow chords, cells, snakes, worms, comets, colonies, swarm, drifters, starsfollow chordsnoWhich set of pulls and pushes the species follow. Follow chords: each chord has its own, and a chord change slowly turns one into the next, so the creatures dissolve and re-form.
Species
species
3 to 8
steps of 1
6yesHow many kinds of particle there are, each its own color. Changes in whole steps.
Particles
count
2048 to 16384
steps of 512
10000yesHow many particles there are.
Reach
reach
0.02 to 0.06
steps of 0.001
0.037yesHow far a particle feels the others. Small = many little creatures, large = a few big ones.
Pull
force
0.2 to 21yesHow strongly the particles pull and push each other.
Speed
speed
0 to 21yesHow fast life runs. 0 = frozen.
Chord change time
morph
0.2 to 6
steps of 0.1
1.2yesHow many seconds the creatures take to turn into the next kind when the chord (or Creatures) changes.
Beat push
push
0 to 10.5yesOn each beat a ring of light and push travels outward, lighting the creatures and shoving them aside. 0 = none.
Push from
pushFrom
middle, anywhereanywherenoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Start over
startOver
when one is left, neverwhen one is leftnoWhen one creature has swallowed all the others, it spirals into the middle, spins up shaking, collapses and goes off like a supernova; the particles spread over the screen to grow new creatures.
Bass breathing
breathe
0 to 10.5yesHow much the bass makes every creature swell (the particles feel each other from further away).
Twinkle
twinkle
0 to 10.6yesHow much each particle flickers and jitters; the treble makes it livelier.
Particle size
size
1 to 6
steps of 0.1
2.4yesHow big each particle is, in pixels.
Trails
trails
0 to 10.35yesHow long the fading trail behind each particle is. 0 = no trail.
Color
colourMode
shared palette, chords, customshared palettenoWhere the species' colors come from: the shared palette all layers agree on, the song's harmony, or your two colors below.
Color range
hueSpread
0 to 11yesHow different the species' colors are: 1 spreads them round all the colors, 0 makes them one color.
First color
colourA
a color#ff5fa8yesWith Color set to custom: the first species' color.
Second color
colourB
a color#5fd8ffyesWith Color set to custom: the last species' color; the others lie between.
Glow
glow
0 to 10.55yesThe soft haze around the creatures.
Brightness
brightness
0.2 to 21yesOverall brightness.

Slime Veinsslime-veins

Slime Veins

A living slime-mould web of glowing veins that branch, merge and re-route: bass thickens the lace into rivers, beats drop food the veins race to, treble sparkles the crawling tips.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: feed (jumps when a beat drops food, then fades. Patch it into another layer to flash with the web. Output ranges from 0 to 1).

Knobs (16)
KnobRange or choicesStarts atCableWhat it does
Origin
source
pick position, fixed, center, bottom, top, left, right, bottom corners, all edges, ring, jump, scatter, drift, melodyscatternoWhere the effect starts: a fixed place, a moving one, or places you pick yourself in the app.
Food spots
emitters
1 to 8
steps of 1
4yesHow many places get food on each beat. Changes in whole steps.
Slime
count
16384 to 262144
steps of 4096
131072yesHow many crawling agents make the web. More = a denser, brighter web (and more work for the phone).
Crawl speed
speed
0.2 to 2.51yesHow fast the agents crawl, so how quickly the veins grow and re-route.
Reach
reach
0 to 10.4yesHow far ahead each agent feels for trail. Low = fine lace, high = a coarse web of wide channels.
Vein memory
memory
0 to 10.5yesHow long a trail lasts once the agents leave it. Low = restless, ever-changing veins; high = lasting highways.
Bass thickening
bassShape
0 to 21yesHow much the bass widens the agents' feelers, turning fine lace into thick rivers. 0 = the bass leaves the web alone.
Beat feeding
food
0 to 10.6yesOn beats and drum hits, a glowing blob of food drops at the food spots and the veins rush to it. 0 = no food.
Sparks
sparkle
0 to 10.6yesHow brightly the crawling agents glint, hottest at the growing tips; the treble makes them flicker.
Chord shifts
chordShift
0 to 10.5yesOn each chord change the colors slide along and the agents turn a little sharper or softer. 0 = chords change nothing.
Color
colourMode
shared palette, chords, customshared palettenoWhere the colors come from: the shared palette all layers agree on, the song's harmony, or your two colors below.
Color range
hueSpread
0 to 0.50.35yesHow far apart the colors of the thin veins, the thick veins and the hot cores are.
Vein color
colourA
a color#2fd8ffyesWith Color set to custom: the color of the thin veins.
River color
colourB
a color#c45cffyesWith Color set to custom: the color of the thick veins (their cores run hot toward white).
Glow
glow
0 to 10.5yesThe soft haze around the veins.
Brightness
brightness
0.2 to 21yesOverall brightness.

Murmurationmurmuration

Murmuration

A starling flock that wheels and folds as one glinting sheet: bass banks the turns, chord changes send it across the sky, hits send a predator tearing a hole through it.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Outputs, for Patches: dive (jumps when the predator dives through the flock, then fades. Patch it into another layer to flash with the hole. Output ranges from 0 to 1).

Knobs (17)
KnobRange or choicesStarts atCableWhat it does
Look
look
starlings, sardinesstarlingsnoStarlings: a flock of birds whose wings glint as it banks. Sardines: a tighter school of silver fish whose flanks flash as it turns.
Birds
count
4096 to 32768
steps of 1024
24576yesHow many birds are in the flock.
Speed
speed
0.3 to 21yesHow fast the birds fly.
Togetherness
cohesion
0 to 10.5yesHow tightly the flock packs. The music's loudness adds to it: quiet parts spread a thin sheet, loud parts pull it into a dense ball.
Bass wheeling
wheel
0 to 21yesHow hard the bass makes the flock bank and wheel. 0 = slow drifting turns whatever the music.
Predator
predator
0 to 10.6yesOn drum hits a falcon dives through the flock and a hole tears open, then closes. Higher = a bigger, harder hole. 0 = no predator.
Banking flash
flash
0 to 10.7yesHow brightly the birds glint when their wings tilt into the light, so a turn sends a flash across the flock.
Wing flicker
flicker
0 to 10.5yesHow much the wing beats shimmer; the treble makes it livelier.
Bird size
size
0.4 to 3
steps of 0.05
1yesHow long and wide each bird's dash is.
Trails
trails
0 to 10.15yesHow long the fading streak behind each bird is. 0 = no streak.
Color
colourMode
shared palette, chords, customshared palettenoWhere the colors come from: the shared palette all layers agree on, the song's harmony, or your two colors below.
Color range
hueSpread
0 to 10.45yesHow different the birds' colors are from each other.
Color intensity
saturation
0 to 10.6yesHow vivid the colors are (when they come from the chords or the scene has no colors).
First color
colourA
a color#cfe8ffyesWith Color set to custom: one end of the birds' colors.
Second color
colourB
a color#ffd0a0yesWith Color set to custom: the other end.
Glow
glow
0 to 10.5yesThe soft haze around the flock.
Brightness
brightness
0.2 to 21yesOverall brightness.

Ember Sieveember-sieve

Bright ember grains collect on hidden ledges and spill in branching cascades: bass loosens the piles, hits feed packets, and chords slowly redirect the falling streams.

Can follow the scene colors (set its color knob to a palette choice). Starts with the screen blend.

Knobs (12)
KnobRange or choicesStarts atCableWhat it does
Feed
feed
0 to 31yesHow quickly grains return from the offscreen reservoir to the upper feeder.
Fall speed
fall
0.2 to 21yesGravity on airborne grains; slower falls make the delayed cascades easier to follow.
Grip
grip
0 to 10.5yesHow steep a pile can become before its exposed grains slip sideways.
Openings
gates
0 to 10.5yesWidth of the narrow gaps. Chords slowly move their positions.
Bass shake
shake
0 to 20.8yesBass shakes the ledges and lowers the slope needed to start a spill.
Hit packets
packet
0 to 10.7yesSize of the bright packet released from the waiting reserve on each hit. Zero disables packets.
Treble hops
glint
0 to 10.7yesTreble lifts exposed grains and makes their hot cores glint.
Grain size
size
0.6 to 4
steps of 0.1
2yesSize of each luminous grain in screen points.
Trails
trails
0 to 10.3yesHow long a moving grain leaves a fading trace.
Color
colourMode
Shared palette, Warm embersShared palettenoFollow the shared scene palette, or use orange and gold embers.
Glow
glow
0 to 10.55yesSoft light around the bright individual grains.
Brightness
brightness
0.2 to 21yesOverall light output.